Tuesday 9 February 2010

Some game reviews:

Fallout 3: The graphics and the atmosphere are truly beautiful, the only fault being the randomness of the wasteland. The first time I played it I (naively) skipped ahead of a large portion of the game and finished it rather quickly without even knowing there were so many other side quests to complete—without a guide it is near impossible to do everything. If they had made these quests more interlinked then I would have creamed my pants. The main plot is so short and pointless it's almost embarrassing (but there is so much else to do). Another negative is that I don't care about any of the characters apart from the father (although his cat and mouse game is highly irritating). This still, definitely, should win game of the year. A

Tony Hawk's Underground: A fun game to play with a beer or a few friends. I like a game you can just pick up and play and get enjoyment straight off but that also limits the game. Though they tried to make a storyline out of the game it could have been more engaging and/or longer. Also the level designs are a bit dull, Manhattan, Tampa and Slam City Jam being my favourites. A−

Bioshock: The first I saw of this game was by watching my little brother play. It looked so ingeniously designed (the heights of masturbatory design) and seamless in it's game-play. In comparison to Fallout 3 it looked creamier and more luxurious. Then when I decided to play the game for myself I was disappointed a little, although I don't really know why. I found the game to be a little off-putting somehow and became reluctant to play it—whether because I had seen my brother play it or not I'm unsure. It has a great storyline and it's fun for beginners and pros alike. The different levels of difficulty make it easier to dismiss the short game-play as it, realistically, toughens the game up substantially. The only faults would be that it's a little tedious and when you save a game I have no idea which one it is! A serious design flaw I hope they re-design for the second game, for which I see adverts on T.V. already. A

Halo 3: I mean what can I say? For a sequel it's pretty poor—they take everything directly from the second one and just tweak the graphics. Although the graphics are a nice step up (obviously it's the Xbox 360) it's not enough to draw your attention away from the confusing/weak storyline. It took me around 3 plays to figure out exactly whats going on and even now would appreciate some help with it. While the first Halo (and even parts of Halo 2) had some memorable level designs Halo 3 doesn't have many. Maybe the one where you first see a Spider and have to take it out on the beach or the Crows Nest where you need to hold off the Covenant forces. Although the storyline becomes tedious almost instantly it still holds the key elements from Halo. A−

No comments:

Post a Comment